Autognome
Type: Small Construct
Hit Dice: 6d10 + 10 (43 hp)
Initiative: -2
Speed: 20 ft., fly 20 (poor), swim 10, burrow 15
Armor Class: 17 (+1 Size, -2 Dex, +8 Natural), touch 10, flat-footed 18
Base Attack/Grapple: +4 / +5
Attack Slam +10 melee (1d4+5); or Metal Scoop +10 melee (1d3+5)
Full Attack: 2 Slams +10 melee (1d4+5); or Metal Scoop +10 melee (1d3+5)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: Lightning Bolt
Special Qualities: Malfunction, Spell Immunity
Saves: Fort +2, Ref +0, Will +2
Abilities: Str 20, Dex 6, Con -, Int 4, Wis 11, Cha 10
Skills: Climb +13, Search +4
Feats: Improved Natural Attack (Slam), Skill Focus: Climb, Skill Focus: Search
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Environment: Any
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Neutral Good
Advancement: None
Lightning Bolt (Sp): Each autognome has a 33% chance to have a Wand of Lightning (5th level caster) set into its chest, which it can fire once every 2 rounds, as a free action. The wand has 2d10 charges, and can be salvaged if the autognome is defeated (or collapses in a useless heap). The lightning bolt deals 5d6 damage, and a Ref save DC 13 is allowed for ½ damage. The save DC is Constitution-based.

Spell Immunity (Ex): Autognomes are immune to all spells except disintegrate.

Malfunction (Ex):
Malfunction chances:
Per critical miss: 25%
Per hit received: 10%
Per day (non-cumulative): 5%